Projects I've Worked On
Below are some of the projects I've worked on over the course of my programming journey. Click on the images for more information.
Still Water
Still Water is my most recent game I've created. It was made for Senscape's 2024 Midnight Game Jam, on a team of 5. It's a short horror exploration game about urban exploring.
While working on Still Water, my main tasks involved implementing AIs and programming shaders. I also acted as team lead, which included packaging our game as well as writing our design document. Still Water was an excellent opportunity to show the skills I'd learned from my classes, while being able to take more creative liberties in the process.


One of the zombies chasing the player

The first room you enter in Still Water



Casta, near the beginning of their adventure

After 3 monuments are healed, a larger monolith is activated and heals the entire surrounding area

Land of Lights
Land of Lights was my capstone project for my senior year at UW Stout. You play as a young child who must heal a bioluminescent island, alongside their companion, Guppy.
Unlike my previous games I worked on, for my capstone game I was on a team of roughly 14 people and had the full school year to work on it. I was one of the puzzle design leads, meaning I designed and set up much of the logic and puzzles in our game. I collaborated closely with the other puzzle design lead, in order to ensure that our gameplay felt and looked good.
Food Fight!
My junior year game, Food Fight!, is one of my favorite projects. You play as a piece of toast who must fight his way through a trio of enemies, utilizing new 'toppings', or power-ups, you gain from enemies defeated.
During the course of this project, I took somewhat of a leadership role on the team. I tried my best to make sure everyone worked together well, and that we had everything necessary to make the best game possible. I'm incredibly proud of how it turned out, despite the lack of time we were given.





The first level of Penumbra.


The main character interacting with one of the NPCs.

The first level of Penumbra.
Penumbra
Penumbra is the first game I made with a team, not including IGDA game jams. You play as a nameless character who must travel through levels, solve puzzles, and light lanterns, all while protecting your flame from getting put out by the monsters that patrol this world.
This game was my first real step into Unity. I learned a great deal about the program while I learned how to program dialog and implement object layering through code. Overall, it was a great learning experience.
The Breakroom
The Breakroom is the final group project I worked on during my time at the University of Minnesota coding bootcamp. It was a responsive website that required a user to log-in, stored their log-in info on MongoDB, and then would give the user 15 minutes to play games before logging the user out automatically. It was meant to be a website that users could go on during a work break, giving them fun games to play during their break. It was deployed using Heroku, but is no longer active, unfortunately.

Home page for The Breakroom



Home page for The Breakroom